Behind The Scenes

LOOPY: A Post-Mortem

Loops changed my life. Three years ago, I picked up a copy of Donella Meadows' Thinking In Systems. The core idea of her book is this: we humans tend to think of the world in linear cause-and-effect – X causes Y, Y causes Z, and so on. But the world is…



reflecting on :the game:

Holy nostalgia, Batman! I found the original concept "art" for a videogame I made eight years ago. (And on my birthday, too! It's my birthday today! It's a really sad & tragic date but whoo birthdayyyyy!) On November 1st, 2008 – remember that? the week obama was elected? – I uploaded to…


Neurotic Neurons: Process

This a picture of the art installation, The Longest Distance Between Two Points. The installation uses those airport belt-thingies to create a long winding path between two doors, a journey of the highest inefficiency, a commentary on bureaucracy, probably. I learnt about this art installation while thumbing through some book…


Neurotic Neurons: Design Patterns

Ten months ago, I had the idea to do some interactive thing involving Hebb's Rule & neurons. Since then, I've been sketching/prototyping several different versions. The final version I released, Neurotic Neurons, took only four weeks from start to finish, and that's including one week off for XOXO. So,…


Neurotic Neurons: Simplifications

My most recent interactive project, Neurotic Neurons, has a lot of simplifications. I think this can be a good thing — a street map is useful not just despite simplifying the city, but because it simplifies the city. Likewise, this model throws away details that may distract from learning about the…



Coming Out Simulator 2014

Maybe it's a need to tell my personal story. Maybe I wanted to make an artsy narrative game. Maybe it's narcissism. But either way, the #Nar8 Game Jam finally gave my an excuse (and a deadline) to create my semi-autobiographical storygame, Coming Out Simulator 2014! Here's how it all went…