Game Design

I Do And I Understand

Okay, Confucius probably wasn't talking about videogames. Still, you don't learn how to ride a bike from a lecture. You get on that bike, fall down, and learn from your mistakes. You don't learn how to talk to people from a textbook. You reach out, open up, and let yourself…


A Door-Key Minigame

UPDATE: This minigame is out! T'was noticed by @notch, apparently. When I was 8, I drew a maze with pen and paper. In this maze, there was your character's starting point, a door, and a key. On Valentine's Day, I gave this maze to my teacher-assigned mandatory playdate, (Singapore is…


A History Of My Games, Or Something

This was a loooong response to a game design student (and long-time fan) who asked me about how I balanced narrative & mechanics in my games. Instead of a direct answer, I decided to reminisce about my long history of games I've made. And then -- I suddenly realized I…


A Game About Game Design

Few books have changed my life. Scott McCloud's Understanding Comics is one of them. One - it's the book that first got me into comics, which set off my career path to animation, then games. Two - its philosophy on media theory has affected the way I think about art…


If Games Were Like Game Stories...

...They'd suck. Not for a lack of trying. Game developers often look to other art forms (movies, books, TV) and try to model game stories after them. However, this leads to a disjointed feeling between gameplay and narrative, and why most games stick to the old model of "cutscene-gameplay-cutscene&…