Explorable Explanations

The Explorables Jam!

Note: the following was originally posted on my Patreon, in two parts. Part I: (posted Aug 12) Hi all! Sorry I didn't update in a while – I forgot to mention I was going on "vacation". I say "vacation" because I ended up working on stuff anyway.…


Nicky's Next Explorable: Survey Results!

For the past few years, I made games that teach ideas – but, I wondered, can I make games that teach skills? Apparently, I don't have the skill of making my own decisions, so last week I sent out a poll asking you to help me decide what to make next!…


Explorable Explanations: 4 More Design Patterns

Four years ago (wow, already four?), we had the first-ever Explorable Explanations meetup, to talk about teaching through play. We had no idea what we were doing. Still don't. But, four years later – after 100+ Explorables made by educators, journalists, and curious laypeople like yours truly – I think we figured…


ENVIRONMENT ⇆ ECONOMY

A lot of people – on all ends of the political spectrum – believe it's the environment versus the economy. Climate versus capitalism. Mother Nature versus markets. I've run out of alliterations, but my point is: what if this isn't a zero-sum game? What if we could find win-win solutions – ways to…


LOOPY: A Post-Mortem

Loops changed my life. Three years ago, I picked up a copy of Donella Meadows' Thinking In Systems. The core idea of her book is this: we humans tend to think of the world in linear cause-and-effect – X causes Y, Y causes Z, and so on. But the world is…



Why Simulate?

When most people hear the word “simulation”, they probably think about The Matrix, and whether we're all living in a simulation or something. But real simulations are made for a purpose. They're created to figure out the past, improve the present, or explore possible futures. So the good news is,…


First Draft - I'd Like To Be A Machine

Back when I was a Computer Science student, stuck in my stress & sadness... I just wished I could kill my emotions, represented here as a fat gecko named Sticky. Why couldn't I be more like Spock or Sherlock? I'd be so much more efficient without all these darn emotions…


First Draft - Parable of the Polygons

The following is the very first draft of Parable of the Polygons, originally posted to a semi-secret Github Gist. I sketched it up shortly after meeting Vi Hart at the Explorable Explanations workshop. Compared to the final thing, a lot was removed: most notably, the shapist cartoons, and background information…


Explorable Explanations: The Plan

Okay, wow. The Explorable Explanations movement has been gaining a lot of traction in the last few months. Between my & Vi's Parable of the Polygons becoming a Games For Change finalist, the launch of Earth: A Primer, the Now I Get It! Jam, this Explorables round-up, and my launch…