Explorable Explanations


Why Simulate?

When most people hear the word “simulation”, they probably think about The Matrix, and whether we're all living in a simulation or something. But real simulations are made for a purpose. They're created to figure out the past, improve the present, or explore possible futures. So the good news is,…


First Draft - I'd Like To Be A Machine

Back when I was a Computer Science student, stuck in my stress & sadness... I just wished I could kill my emotions, represented here as a fat gecko named Sticky. Why couldn't I be more like Spock or Sherlock? I'd be so much more efficient without all these darn emotions…


First Draft - Parable of the Polygons

The following is the very first draft of Parable of the Polygons, originally posted to a semi-secret Github Gist. I sketched it up shortly after meeting Vi Hart at the Explorable Explanations workshop. Compared to the final thing, a lot was removed: most notably, the shapist cartoons, and background information…


Explorable Explanations: The Plan

Okay, wow. The Explorable Explanations movement has been gaining a lot of traction in the last few months. Between my & Vi's Parable of the Polygons becoming a Games For Change finalist, the launch of Earth: A Primer, the Now I Get It! Jam, this Explorables round-up, and my launch…